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Team

Dedication. Expertise. Passion.

We're not just any ordinary team. we're a tight-knit group of six enthusiastic students who share an undying passion for game development. Making games is not just a hobby for us. it's our lifeline! 

Our latest creation, Supercharge, is the result of countless late-night brainstorming sessions, heated debates over gameplay mechanics, and a whole lot of fun. We've poured our hearts and souls into this project, and we're incredibly proud of what we've achieved.

But what truly makes our journey special is the connections we've made along the way. We love meeting new people, sharing ideas, and learning from others. So, don't be shy! If you're into gaming or just want to chat, feel free to reach out to any of us.

We can't wait to share the excitement of Supercharge with you and, together, let's make the gaming world an even better place! See you around!

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aadi jain

team lead | lead programmer | system designer | look dev artist | senior lighting artist | project manager

  • As Team lead, I played multiple roles in the Supercharged game project.

  • I crafted the game's main code architecture from scratch, optimized performance, create modular save system , parkour system , puzzles & many more with seamless integration of game systems.

  • Leveraging my extensive Unreal Engine knowledge, I created the perfect visual aesthetics to complement the game's theme.

  • As project manager, I coordinated tasks, maintained all extensive tasks, and led the team with dedication and teamwork.

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sruti chekka

3d modeller | texture artist

  • I worked on modelling of each and every assets in the game using blender software

  • i also worked on texturing the environment assets in game using substance painter software.

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mohsin

project document maintainer 

  • I actively maintained the Game Design Document (GDD), contributed innovative gameplay ideas, and created comprehensive game flow charts.

  • Additionally, I recorded and updated the game's Devlog, ensuring a smooth and efficient development process.

  • software which helped me to complete my work was figma, google docs, photoshop

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sanjay krishna

system programmer | ui-ux developer | website developer

  • I wrote and maintained optimized codes for the game. As a part of this , I created the puzzles, its mechanics, interaction system.

  • I contributed in the optimization of the system.

  • I contributed and maintained the UI-UX of the game, its sounds and behavior,

  • Apart from coding, I also created colliders for all the objects in the game, and participated in some level design.

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chetna mali

ui/ux developer

  • I collaborated with Aadi to create an outstanding UI/UX experience for the game, covering essential elements such as graphic settings, main menu design, and a user-friendly pause menu.

  • Additionally, I carefully designed a detailed UI flowchart to make sure players can easily move around the game and interact with it without any difficulties.

  • software i used was figma and unreal engine

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rahul naidu

level designer | set dresser |

junior lighting artist 

  • The level design of the game, from the puzzle of the game to the flow of the game

  • How will the environment feel, the placement of the assets according to what our team lead decided.

  • The basic lighting of the game, to make the mood for the game.

  • the software i utilized was figma and unreal engine

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